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Document the changes in your pull request
set_light
is a proc used for static lights, and it throws a runtime when you try to use it on movable lights (like the Holotool).This fixes that, basically.
Why is this good for the game?
Fix
Testing
https://github.com/yogstation13/Yogstation/assets/53777086/ee7bb9d1-1ae0-4a11-b1d0-dd2e7acbcf9f
https://github.com/yogstation13/Yogstation/assets/53777086/89e90c39-e203-4288-a8c0-61b11305e3c3
Changelog
🆑
fix: Holotool now doesn't cause errors and lights should more consistently follow the player.
/:cl: