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Add level end zone
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... with new pumpkin sprite replacing the tilemap version
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yndajas committed Oct 2, 2023
1 parent 148ec6a commit f71f476
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Binary file added assets/images/sprites/pumpkin.aseprite
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Binary file added assets/images/sprites/pumpkin.png
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34 changes: 34 additions & 0 deletions assets/images/sprites/pumpkin.png.import
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[remap]

importer="texture"
type="CompressedTexture2D"
uid="uid://boxuwu5bh6cuo"
path="res://.godot/imported/pumpkin.png-eaece3924ed51770796fc12e2758baa1.ctex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://assets/images/sprites/pumpkin.png"
dest_files=["res://.godot/imported/pumpkin.png-eaece3924ed51770796fc12e2758baa1.ctex"]

[params]

compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
19 changes: 17 additions & 2 deletions scenes/level_1.tscn

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2 changes: 1 addition & 1 deletion todo.md
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# To do

- Add level end zone/body
- Stop timer when you reach the end of the level
- Report time at end of level
- Collectibles - should they track across levels, prevent level doors etc or should they be more like coins where there's no real benefit to collecting them all (or should there be lives?). Should collectibles be a challenge to collect?
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- Menu sound effects
- Hide full screen and exit buttons on non-PC builds
- Add timer
- Add level end zone/body

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