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[cuda] qdq support for fp8 #47
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Signed-off-by: yiliu30 <yi4.liu@intel.com>
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Summary of Changes
Hello @yiliu30, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!
This pull request introduces foundational support for Quantize-Dequantize (QDQ) operations within the FP8 quantization scheme. The primary goal is to enable FP8 models to run by dequantizing weights and activations to a higher precision before computation, which broadens hardware compatibility and supports specific quantization workflows. A new environment variable controls this behavior, and the core changes involve modifying the computation path for FP8 linear layers.
Highlights
- New Environment Variable: I've introduced a new environment variable,
VLLM_W8A8_FP8_QDQ_MODE, which acts as a toggle to enable or disable the Quantize-Dequantize (QDQ) path for W8A8 FP8 quantization. This provides explicit control over this new functionality. - Expanded Hardware Compatibility: With the
VLLM_W8A8_FP8_QDQ_MODEenabled, the minimum required GPU compute capability for W8A8 FP8 operations has been lowered from SM89 (Lovelace) to SM80 (Ampere). This change allows FP8 models utilizing the QDQ approach to run on a broader range of NVIDIA GPUs. - QDQ Computation Path Implementation: A new computation path has been implemented within the W8A8 FP8 linear layers. When
VLLM_W8A8_FP8_QDQ_MODEis active, quantized inputs and weights are first dequantized to a higher precision before the matrix multiplication is performed. This ensures that the computation itself happens in a higher precision, aligning with the QDQ methodology. - Output Padding Adjustment: I've modified the output padding behavior for W8A8 FP8 linear layers. Specifically, when the QDQ mode is active, output padding is explicitly set to
None, which adjusts how the output tensors are handled in this specific quantization scenario.
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Code Review
This pull request introduces a Quantize-Dequantize (QDQ) mode for FP8, useful for emulation and debugging on hardware without native FP8 support. The implementation uses a new environment variable VLLM_W8A8_FP8_QDQ_MODE to conditionally dequantize tensors before matrix multiplication. There are a couple of high-severity issues related to leftover debugging code (breakpoint() calls) that must be removed, and a medium-severity suggestion to improve code clarity.
| # from disk in this case. Skip requantization in this case (since) | ||
| # we already are quantized with the single scale. | ||
| # * Sample Model: nm-testing/Phi-3-mini-128k-instruct-FP8 | ||
| # breakpoint() |
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| # TODO(luka) remove this parameter in favor of __init__ | ||
| use_per_token_if_dynamic: Optional[bool] = None | ||
| ) -> torch.Tensor: | ||
| # breakpoint() |
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| if envs.VLLM_W8A8_FP8_QDQ_MODE: | ||
| pad_output = None |
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Essential Elements of an Effective PR Description Checklist
PLEASE FILL IN THE PR DESCRIPTION HERE ENSURING ALL CHECKLIST ITEMS ABOVE HAVE BEEN CONSIDERED.
Purpose
Test Plan
Test Result
BEFORE SUBMITTING, PLEASE READ https://docs.vllm.ai/en/latest/contributing (anything written below this line will be removed by GitHub Actions)