ArgumentOutOfRangeException fix #27
Merged
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A fix for a problem I ran into while testing high speed tank tracks.
The problem:
If
normalizedT
is equal or over 2 current correction will make it at most 1. This will causefloat t = normalizedT * ( m_loop ? endPoints.Count : ( endPoints.Count - 1 ) );
(...)
int startIndex = (int) t;
to make startIndex equal to or more than
endPoints.Count
and will causeArgumentOutOfRangeException
here:startPoint = endPoints[startIndex];
Fix fixes that.