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Copy path348_Design-Tic-Tac-Toe.cpp
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348_Design-Tic-Tac-Toe.cpp
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78 lines (67 loc) · 2.11 KB
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class TicTacToe {
public:
vector<int> grid;
int _n;
TicTacToe(int n) {
grid.resize(n*n);
_n = n;
}
bool is_won_by_horizontal(int row, int col){
int val = grid[row*_n+col];
for(int i = 0; i < _n; ++i){
if(grid[row*_n + i] != val) return false;
}
return true;
}
bool is_won_by_vertical(int row, int col){
int val = grid[row*_n+col];
for(int i = 0; i < _n; ++i){
if(grid[i*_n + col] != val) return false;
}
return true;
}
bool is_won_by_diagonal(int row, int col){
if(row != col && row+col != (_n-1)) return false;
int val = grid[row*_n+col];
bool is_forward = true;
bool is_backward = true;
for(int i = 0; i < _n && is_forward; ++i){
if(grid[i*_n + i] != val) is_forward = false;
}
for(int i = 0; i < _n && is_backward; ++i){
if(grid[i*_n + (_n-i-1)] != val) is_backward = false;
}
return is_forward || is_backward;
}
int move(int row, int col, int player) {
grid[row*_n+col] = player;
if (is_won_by_horizontal(row, col) || is_won_by_vertical(row, col) || is_won_by_diagonal(row, col)) return player;
return 0;
}
};
/**
* Your TicTacToe object will be instantiated and called as such:
* TicTacToe* obj = new TicTacToe(n);
* int param_1 = obj->move(row,col,player);
*/
class TicTacToe {
public:
vector<int> rowsSum, colsSum;
int diag = 0, anti = 0, _n;
TicTacToe(int n): _n(n), rowsSum(n, 0), colsSum(n, 0) {}
int move(int row, int col, int player) {
int val = (player == 1) ? 1 : -1;
rowsSum[row] += val;
colsSum[col] += val;
if(row == col) diag += val;
if(row+col == (_n-1)) anti += val;
if(abs(rowsSum[row]) == _n || abs(colsSum[col]) == _n || abs(diag) == _n || abs(anti) == _n)
return player;
return 0;
}
};
/**
* Your TicTacToe object will be instantiated and called as such:
* TicTacToe* obj = new TicTacToe(n);
* int param_1 = obj->move(row,col,player);
*/