-
Notifications
You must be signed in to change notification settings - Fork 1.6k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
City-state allies with most influencing civ. #1291
Conversation
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
A. Looks good!
B. We don't give the player any indication that something happens at 60 influence, we don't want them to have to know this from Civ V knowledge
Maybe add a notification for player's info? |
But how is the player supposed to know that once he reaches 60 influence they'll be allies? |
Added notifications and tips in diplomacy screen. Also improved status check. No TEST-RUN yet for the new commit. Please hold for a while. |
I think we also need notifications for when we're about to lose our Friendship or our Alliance with a City-State |
Tested ok. However there is a very strange problem. If player is allied with a city-state, game throws exception between turns because tileMap of city-state has not been initialized. |
Tilemap of the...civ? Doesn't civInfo access tileMap via gameInfo? |
11-05 00:04:14.275 9271 10931 E AndroidRuntime: FATAL EXCEPTION: Thread-7 |
Exception log above pressing Next Turn. It seems that setTransients has not been called for city-state. But should this function be called on loading instead of every turn? |
Ahhh I think I get it |
That is, |
All set. |
Let's finish the function before improving user experience. |
#806