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Improve AI tech and policy choices #12234

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merged 144 commits into from
Sep 25, 2024
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EmperorPinguin
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@EmperorPinguin EmperorPinguin commented Sep 20, 2024

Adds tech, policy, and promotion priorities for AI.

Bugfix: city prioritization for wonder in ConstructionAutomation.kt now functions correctly

Bugfix: lets AI buy great people with faith again.

Reduces time to space victory to <t185 on my test map.

@EmperorPinguin EmperorPinguin marked this pull request as draft September 20, 2024 18:42
@EmperorPinguin EmperorPinguin marked this pull request as ready for review September 22, 2024 09:14
@EmperorPinguin EmperorPinguin marked this pull request as draft September 22, 2024 09:15
@EmperorPinguin EmperorPinguin marked this pull request as ready for review September 22, 2024 09:26
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This way of doing the faith building purchasing seems more straightforward (and less bugged? They weren't exactly eager to purchase pagodas in my tests with the old implementation).

}

// We don't have a religion and no more change of getting it :(
if (civInfo.religionManager.religionState <= ReligionState.Pantheon) {
tryBuyAnyReligiousBuilding(civInfo)
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So we will only try buying a religious building on the turn when we're buying a great prophet to found our religion?! And even that, before we actually found that religion because we haven't actually activated the great prophet yet? This sounds much worse actually!

@yairm210 yairm210 merged commit 41eab84 into yairm210:master Sep 25, 2024
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2 participants