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Improve AI tech and policy choices #12234
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This way of doing the faith building purchasing seems more straightforward (and less bugged? They weren't exactly eager to purchase pagodas in my tests with the old implementation). |
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// We don't have a religion and no more change of getting it :( | ||
if (civInfo.religionManager.religionState <= ReligionState.Pantheon) { | ||
tryBuyAnyReligiousBuilding(civInfo) |
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So we will only try buying a religious building on the turn when we're buying a great prophet to found our religion?! And even that, before we actually found that religion because we haven't actually activated the great prophet yet? This sounds much worse actually!
Adds tech, policy, and promotion priorities for AI.
Bugfix: city prioritization for wonder in ConstructionAutomation.kt now functions correctly
Bugfix: lets AI buy great people with faith again.
Reduces time to space victory to <t185 on my test map.