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Civ5 variance: City roads in civ5 are auto-built, free, and remove hill movement cost #12311

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@legacymtgsalvationuser69544

Description

Is there an existing issue for this?

  • I have searched the existing issues

Game Version

4.13.13

Describe the bug

In civ5 building a road next to a city automatically creates a free Road in the city tile. So if you have 3 cities connected by 6 road improvements you'll be able to see a road improvement in each city as well but there will be no cost for the city ones.

Steps to Reproduce

  1. Build 3 cities on hills with hills next to them
  2. Build roads between the cities

Expected results:
When a road is built next to a city the city automatically gets a free road.

Actual results: Cities do not get free roads in Unciv

  1. Check unit move cost between hill city road and hill road

Expected Results:
Units can move to hilled cities from unroaded tiles as if they were moving from a roaded tile and only use .5 movement points (with basic roads)

Actual results:
Units moving to hilled cities from unroaded tiles use 2 movement points

Screenshots

romenyesroadsmove

Link to save file

No response

Operating System

Android

Additional Information

This is just a variance in behavior from civ 5 roads and unciv roads.

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