Open
Description
Before creating
- This is NOT a gameplay feature from Civ VI, BNW, or outside - see Roadmap
- This is NOT a gameplay feature from Vanilla Civ V or from G&K - If so, it should be a comment in Missing features from Civ V - G&K #4697
Problem Description
It seems Yairm added a new GitHub action to label and close older stale Issues and PRs. While I do think there is merit here, I also feel that there likely should be some discussion on some of these to have their labels removed. I'm making this issue here given the large amount of issues that got affected all at once, though perhaps this discussion could take place in each individual issue in the future. I'm also writing this issue because the action made it more difficult to look through issues by recently updated, which is how I usually check for stuff
Issues regarding popular requests or known issues left to solve
- Feature request: MP Vote Kick #6956
- Feature request: Hide bomb shelters when nuclear weapons are disabled #9487
- Improved Research Agreement Feedback #5751
- "replaces" does not work with Tile Improvements #7791 (should be requested in Modding requests #3242)
- Move multiplayer turn notification translations to our translation system #7067 (Idk if fixed)
- UI suggestion: Sort the tutorials in civilopedia #7135, Feature request: Colapsable Tutorial Tabs #7143
- Losing city that build a project requires you to construct that project again. #7160
- Feature request: Update Multiplayer Server Endpoint on Redirection #7183
- Barbarian joining Germany should have full HP. #7376
- Implementation of Espionage - Roadmap #7610 (Roadmap featured in pinned PR)
- Invisible units block movement #7670, Enemy units visible through fog of war via movement #11313 (wontfix?)
- Feature request: Multiplayer Server Listing, Pinging, and implementing "Choose Best Server" for Server Groups #7745
- Feature request: Copy Paste Map Generator Settings #8108
- Feature request: New chart showing number of followers of a religion #9253
- Feature request: ability to view which city a tile belongs to #9315 (Info easy to miss imo)
- Feature request: Being able to renew open border before the end of it. #9396 (Idk how it works in Civ V)
- UncivServer: Fail to create multiplayer game if MultiplayerFiles folder is not present #9697
- Feature request: global resources #9817
- Gifted Great Generals don't respect nation-unique replacement #9902 (Needs Civ V confirmation)
- Bad pathfinding #9928
- Translation function hideIcons parameter does not hide all icons #9947
- Unimplemented AI Diplomacy #10070
- I have suspicions about WorkBoat construction AI #10060
- Feature request: Building menu UX #10100
- Modded Custom Maps Causing Problems #10543
- Feature Request: Select civilizations with defined starting locations on New Game screen #10255, Quicker selection of civilizations for custom maps #11229
- Icons missing in research and production #10375 (Known bug: images of mods disappear when reloading the same mod)
- "[stats]" is valid for Terrain but for not TileResource #10387
- Multiplayer: tapping multiplayer notif undoes current turn's actions #10410 (wontfix?)
- Feature request: city UI prevents city attacks on some hexes #10457 (Much better than before. Can close?)
- Feature request: last notifications hidden under big city description #10509
- Feature request: swiping right only partialy hides notifications #10511
- Feature request: Improve the city constructions AI #10516, AI cannot buy unbuildable constructions #10581, (RFC): List of problems for ConstructionAutomation #11264
- Feature request: Lookout action #10577 (Missing Civ V feature)
- Feature request: Worker automation to stay within borders #10701
- AI building too many Inquisitors #10576
- Civ keeps declaring war right after declaring peace. #10809
- Clearing a barbarian camp on a tile you own leaves the "improvement" behind #10963
Work in progress PRs/Issues
- Feature request: UiElementDocsWriter regex issue improvement #9633
- Add Support for Android TV #1236 (Should close and open new issue?)
- Building citadel increases cost of natural territory expansion #6394, City tile acquisition overhaul - implement separation #10254
- Feature request: multiplayer game with server API and more features #8817, Multiplayer APIv2 #9497, Multiplayer server address per game record. #9625
- Feature request: New game screen overloaded / columns scrollable #9419
- Trade peace with other civ #9957
- ConditionalDisjunction #10588 (PR is mostly blank, can close)
- Remove last uses of requiredTech, integrate requiredTech into Uniques #10651 (Stale; most of the work has been in other PRs. Also, I'm personally against)
- AI doesn't settle very unfavorable locations #11305
Issues regarding subjects still in discussion
- Drag button in the Tech Tree #7297
- Feature request: Ability to import mod from a ZIP file or non-GitHub Repo / Enable download mods on IPv6-only devices #9132 (Should probably be closed if no one is working on it)
- UX improvement: use XDG Base Directory Specification #10710 (Possible to close?)
- What if victory status integrated to overview? #3417 (Should probably get moved to a new issue)
- Honor policy's adjacency bonus should only be calculated for the unit's future position right before the attack call, not the current position #5674
- Unit Grouping #6522
- UI Request and Suggestion #5856 (Broken images and OP should maybe be updated. Otherwise imo close)
- Feature request: Citizen Management Improvements #6955
- Feature request: Combat Log #7632
- Feature request: Remove non-ascii symbols #8935 (wontfix? Still kinda annoyed on this one for the use in a unique, and in some civopediaText, but I'm fine with closing)
- AI very stupid in war #9085
- Movement related improvements #9105 (Can close?)
- Feature request: Clearer friendlier Battle strength comparison #9205
- Feature request: Localise Civilopedia hotkeys #9240
- Replace select with buttons in VictoryScreen.kt charts #9254 (Pics please)
- CityButton vertical assymmetry #9342
- Can declare war on city state after making peace with its allied major civ #9359
- Feature request: Multiplayer wake up function. #9399
- Feature request: Keep ruleset when changing custom map #9541
- RFC: Status quo / possibilities when a unit has more than one FoundCity unique #9996
- Render City Center sprite when revealing city tile #10027
- Promotions still appearing when they shouldn't #10045
- "This Promotion is free" not accessible without excess XP #10054
- Feature request: UI should show which improvements are possible on given terrain #6879, RFC: Tile info improvement recommendation #10121
- Feature request: Better attack menu handling #10219
- Enlarge selectbox buttons for mobile #10253
- Nullifies tile stats unique does not work for tile improvements #10417
- Feature request: show custom unit names to other players #10414
- Feature request: Remember move destination when threatened #10441
- Feature request: Better building queue #10477
- Feature request: city name button unaware of screen position #10493
- Feature request: better contrast between resource logos #10497
- Feature request: hidden trade items in request #10498
- Ideas for a compact city menu in portrait mode #10500
- Feature request: custom timespan and manual check for multiplayer turn #10517
- Feature request: reduce Ranking and Chart infos #10545 (Wontfix?)
- UI request: Collapsible Buttons of Civilopedia #10550
- Feature request: custom name appearance #10605
- Suggestion for a cleaner diplomacy chart #10607
- Clarify wording of UnitStartingPromotions? #10647
- Draft: Add AutomaticallyUpgradesInProduction Unique #10654
- Added an experimental option to cancel AutoPlay immediately #10779
- Unit type strings are not clear for translation purposes #7584 (I initially misjudged this. Interesting question)
- Mouse position is incorrect on Macos in fullscreen #10761
- Feature request: Some unit UI ideas #10855
- Feature request: Add an option of enable Linear mipmap filtering for tilesets/unit sprites #10845 (Solvable user side already? Or only modSide)
- Hotseat password #7334 (Part of Multiplayerv2?)
- Feature request: Depeche/Telegram function #10808
- Feature request: color code notifications #10702
- UI improvement: numerical world size should be specified in brackets #10706
- RFC: Performance impact of having the mapgen Uniques in all caches #10931
- Units inconsistently waking up from fortification when attacked #10715
- Automation crash #10613
- Feature request: Mod Manager auto update mods added via github that don't have tags #11023
Issues that have been addressed and may need to be moved to a new issue
- Getting a work speed bonus amidst working something doesnt reduce time #4879 (wontfix?)
- Automated explore still trespasses city-states #1814
- "What do you want for this?" trading option #1925 (Missing features from Civ V #663)
- Honor policy's adjacency bonus should only be calculated for the unit's future position right before the attack call, not the current position #5674 (Not sure if addressed, but It probably is)
- Continually losing/regaining city state alliance #6636
- Starting the game with certain parameters *always* gives marbles next to the spawning tile #7008
- Feature request: More Desktop friendly builder UI #8304 (wontfix?)
- Unciv website #8665
- Feature request: Warning suppression for Mod validation #10432
- Feature request: Translate into all languages using GPT #10592
- Units don't move on turn start multiplayer #10600
- Create Hindi.properties #10787 (Incomplete translation)
- Mod Management Menu Never Finishes Loading #11017 (Connection issue rather than actual Unciv problem?)