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Simple geometry classes and algorithms in Ruby
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Geometry in Ruby ================ Implementation of basic 2D geometry algorithms in Ruby. Defined geometry objects ======================== * Point * Segment * Vector * Polygon Already implemented algorithms ============================== * Do segments overlap? { Segments.overlaps? } * Do segments lie on one line? { Segment.lies_on_one_line_with? } * Do segments intersect? { Segment.intersects_with? } * Segments intersection point { Segment.intersection_point_with } * Does segment contain given point? { Segment.contains_point? } * Are segments parallel? { Segment.parallel_to? } * Are vectors collinear? { Vector.collinear_with? } * Vectors cross product (outer product, vector product) { Vector.cross_product } * Vectors scalar product (inner product, dot product) { Vector.scalar_product } * Segment length { Segment.length } * Vector modulus { Vector.modulus } * Trivial vector arithmetics: summation, subtraction, vector-number multiplication { Vector.+(vector); Vector.-(vector); Vector.*(numeric) } * Euclid distance { Geometry.distance } Coming up ========= * Is polygon self-intersecting? * Area of polygon * Is polygon convex? * Do polygons intersect? * Does polygon contain given point? * Rectangular bounds of polygon * Does circle contain given point? * Do circles intersect? * Area of circle * Making a ruby gem Copyright (c) 2008 Daniel Vartanov, released under the MIT license
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