Skip to content

Culling, bbox, and near/far-plane calculation #62

@stlemme

Description

@stlemme

Using custom shaders (in particular custom vertex shaders) that use the model-view matrix in an unusual fashion (i.e. skyboxes ignore the translation part) leads to wrong culling behavior. "Da würd wat falsch berechned."

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions