Tags: xiejun822/Mirror
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fix: Set previousLocalPlayer null in NI.Reset (MirrorNetworking#2993) Calling RemovePlayerForConnection followed by AddPlayerForConnection with the same player object fails to call OnStartLocalPlayer again because previousLocalPlayer was't properly reset to null.
fix: SendChangeOwnerMessage robustness - Check netid == 0 - Check conn is observing the identity Fixes MirrorNetworking#2988
feat: Add rotation to NTv2 teleport (MirrorNetworking#2986) * feat: Add rotation to NTv2 teleport * Updated script template * Forgot Cmd/Rpc can't do overloads...fixed * overload OnTeleport * updated comments
fix: Added HashSet for disconnecting connections (MirrorNetworking#2981) * fix: Added HashSet for disconnecting connections * fixed code smells
fix: Check NetworkServer.active in DestroyObject (MirrorNetworking#2982) * fix: Check NetworkServer.active in DestroyObject - Fixes MirrorNetworking#2977 * Update Assets/Mirror/Runtime/NetworkServer.cs Co-authored-by: vis2k <info@noobtuts.com>
feature: SyncVar<T> (MirrorNetworking#2951) * feature: SyncVar<T> * remove unused import * SyncVarNetworkBehaviour<T> to support explicit hooks of <T> and to prepare for Weaver [SyncVar] internal replacement * only call hook on client for compatibility with original [SyncVar] * show SyncVar<T> label to make it obvious what type it is. useful to distinguish weaver replacements later
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