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Normal transparent objects are rendering too dark:
Solution
Use gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA) when rendering normal transparent objects (ie. objects that are simply transparent, not highlighted, selected or X-rayed).
The text was updated successfully, but these errors were encountered:
Problem
Normal transparent objects are rendering too dark:
Solution
Use
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
when rendering normal transparent objects (ie. objects that are simply transparent, not highlighted, selected or X-rayed).The text was updated successfully, but these errors were encountered: