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Fix shading breakage for Phong, metallic and specular materials #410

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xeolabs opened this issue Aug 11, 2020 · 0 comments
Closed

Fix shading breakage for Phong, metallic and specular materials #410

xeolabs opened this issue Aug 11, 2020 · 0 comments
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xeolabs commented Aug 11, 2020

Ambient shading is broken for metallic, phong and specular shaders - see screenshots.

Screenshot from 2020-08-11 19-11-08

Screenshot from 2020-08-11 19-10-53

Screenshot from 2020-08-11 19-10-35

@xeolabs xeolabs added this to the 1.3.8 milestone Aug 11, 2020
@xeolabs xeolabs added the bug Something isn't working label Aug 11, 2020
@xeolabs xeolabs self-assigned this Aug 11, 2020
@xeolabs xeolabs changed the title Metallic and Specular rendering broken for ambient color Ambient shading broken for metallic, phong and specular shaders Aug 11, 2020
@xeolabs xeolabs changed the title Ambient shading broken for metallic, phong and specular shaders Shading broken for metallic, phong and specular rendering Aug 11, 2020
@xeolabs xeolabs changed the title Shading broken for metallic, phong and specular rendering Fix shading breakage for phong, metallic and specular materials Aug 11, 2020
@xeolabs xeolabs closed this as completed Aug 11, 2020
@xeolabs xeolabs changed the title Fix shading breakage for phong, metallic and specular materials Fix shading breakage for Phong, metallic and specular materials Aug 11, 2020
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