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Escape the Backrooms is a raycasting game inspired by classics such as Wolfenstein 3D. The game is developed in C using the SDL2 library for graphics rendering and event handling. The player must navigate through a randomly generated maze, avoid obstacles, and find the exit.

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The Backrooms

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Escape the Backrooms is a raycasting game inspired by classics such as Wolfenstein 3D.

📝 Table of Contents

🧐 About

The Backrooms is a raycasting game inspired by classic first-person shooters like Wolfenstein 3D. Developed entirely in C using the SDL2 library, this project demonstrates advanced graphics rendering techniques and real-time event handling to create an immersive 3D experience.

The game challenges players to navigate through procedurally generated mazes filled with obstacles and hazards. Using raycasting algorithms for 3D rendering, players must explore the mysterious backrooms environment, avoid dangers, and find their way to the

🏁 Getting Started

These instructions will get you a copy of the project up and running on your local machine for development and testing purposes.

Warning

Note: This project has only been tested on Windows.

Installing

You have two options to get the game running:

Option 1: Download Release (Recommended)

  1. Go to the Releases page
  2. Download the latest release
  3. Extract and run TheBackrooms.exe

Option 2: Compile from Source

  1. Prerequisites
  • C Compiler (GCC or MinGW for Windows)
  • Make (install with pacman -S make if using MSYS2)
  • Git (for cloning the repository)
  1. Clone the repository
git clone https://github.com/xen0r-star/TheBackrooms.git
cd TheBackrooms
  1. Compile using the provided Makefile
make -f Makefile.windows
  1. Run the game
cd build
./TheBackrooms.exe

🎈 Usage

Game Controls

Keyboard & Mouse

  • ZQSD - Move around
  • Mouse - Look around
  • Mouse Wheel - Change weapon/tool
  • ESC - Open pause menu

Controller Support

  • Left Stick - Move around
  • Right Stick - Look around
  • Shoulder Buttons - Change weapon/tool
  • Start/Menu Button - Open pause menu

Objective

Navigate through the procedurally generated backrooms maze, avoid obstacles, and find the exit to escape.

🔧 Running the tests

Currently, no automated tests are implemented for this project. Testing is done manually through gameplay.

🚧 Development Roadmap

Upcoming Features

  • Creatures System - Add hostile entities roaming the backrooms
  • Exit/Escape Mechanism - Implement win condition and escape routes
  • Achievement System - Complete the achievements/success tracking
  • Settings Menu - Finish implementation of game configuration options
  • Save/Load System - Complete save game and load game functionality

Future Enhancements

  • Sound Effects - Add atmospheric audio and creature sounds
  • Multiple Levels - Expand beyond Level 0 of the backrooms
  • Inventory System - Add items and tools for survival
  • Performance Optimization - Improve raycasting efficiency
  • Cross-platform Support - Test and adapt for Linux/macOS

⛏️ Built Using

  • C - Programming Language
  • SDL2 - Graphics and Event Handling Library

✍️ Authors

About

Escape the Backrooms is a raycasting game inspired by classics such as Wolfenstein 3D. The game is developed in C using the SDL2 library for graphics rendering and event handling. The player must navigate through a randomly generated maze, avoid obstacles, and find the exit.

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