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[Metal] SwiftShot porting issues #4970
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Hi, you sample have build issues with the latest commit
Full build log: https://gist.github.com/VincentDondain/d7e10730814320609044b4fe33790550 |
Ok didn't realize there was code to uncomment. Got it building, it makes my device restart... So yea I can confirm there's an issue. Investigating. |
I see some Probably from https://github.com/xamarin/private-samples/blob/swift-shot/ios12/SwiftShot/SwiftShot/Core/Gameplay%20State/Flag.cs#L300-L339 |
Mmh all the values in |
Ok so I think it has to do with Doing |
Ok progress, the buffers have some incorrect length due to the fact you're using So 1 fix is to replace all Need to investigate more. |
@VincentDondain shouldn't we convert it to the bug? |
Hi, no sorry we still need to investigate more to pinpoint specific issues (bug), I haven't had time to get back to it. |
The original sample: https://developer.apple.com/documentation/arkit/swiftshot_creating_a_game_for_augmented_reality
Ported sample: https://github.com/xamarin/private-samples/tree/swift-shot/ios12/SwiftShot
There is no changes on UI (flags should be animated). If you close the current game and start another one (without quiting the app) - scene view is stuck.
If you comment next line:
flag.ParentNode.ReplaceChildNode(flag, clothNode);
it will works as always.I didn't find the reason of it. Could you help me with this issue?
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