Skip to content

weapon_custom_sound issue #8

@cmoki2222

Description

@cmoki2222

Heyo w00t, I'm encountering an issue with weapon_custom_sound where the script does not cache audio sounds properly. Although the audio files are present and work when triggered, the script still throws an error saying "sound not found" when it checks for the path/filename of the sound entity. It seems like the script is not caching or handling the audio correctly, causing unnecessary error logs.

I've heard from people say that the script can handle both .wav path files and sound entities, but it still tries to check for a file path with the name of the weapon_custom_sound entity when a sound entity is used, firing the error even though the sound plays.

123

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions