Task
Implement automatic drift correction in OpenGL, like we've done with vulkan and d3d12.
Context
On my machine (nvidia 5070ti, amd 9950x3d, windows 11) opengl drift is nearly but not totally constant, so the manual drift adjustment isn't very good in longer traces.
Here's drift logged:
and of course, showing the actual drift (drift is not manually corrected here):


Task
Implement automatic drift correction in OpenGL, like we've done with vulkan and d3d12.
Context
On my machine (nvidia 5070ti, amd 9950x3d, windows 11) opengl drift is nearly but not totally constant, so the manual drift adjustment isn't very good in longer traces.
Here's drift logged:
and of course, showing the actual drift (drift is not manually corrected here):

