Stars
Per-blade grass rendering inspired by "Ghost of Tsushima", implemented in Godot
FFT-based ocean-wave rendering, implemented in Godot
A library providing functions to help calculate and work with 3D projectile trajectories in the Godot game engine.
LimboAI - Behavior Trees and State Machines for Godot 4
A collection of VFX created with Godot 4.x, exploring the software’s visual capabilities.
👻🎥 Control the movement and dynamically tween 2D & 3D cameras. Built for Godot 4. Inspired by Cinemachine.
A Godot plug-in that wraps the RenderingDevice compute API.
Modular player controller for Godot 4
A high performance, editable terrain system for Godot 4.
Feature-packed real-time debugging toolkit for Godot Engine.
Godot 4 demo with a plug-and-play 3D Third-Person Shooter (TPS) character controller inspired by games like Ratchet and Clank.
Independent set of GDScript tools - parser, linter, formatter, and more
Tessendorf FFT based ocean waves and buoyancy in Godot 4 using compute shaders
Demo of enemy AI using behavior trees in the Godot Engine
A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D.
Godot 3.5 controller template for 'soul's-like' game prototyping. Inspired by Bloodborne controls
A Godot plugin for painting plants and props on arbitrary 3D surfaces implemented in GDScript
Remake of Rune game mechanics from The Legend of Zelda - Breath of The Wild
This project is a template for creating advanced Third/First Person movement in GODOT
First person character controller for Godot Engine 3.x
Godot - Realistic Water Shader
Godot addon to print debug information from the monitor tab in game.
A heightmap generator for Cities: Skylines