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Installation
wobakj edited this page Oct 13, 2016
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- create a "build" folder in the OpenGLFramework directory
- open the directory in the console
- call "cmake .." to set up the makefiles
- build the project from within the "build" directory using the "make" command
- launch the CMake GUI
- choose the OpenGLFramework directory as source code location
- choose the OpenGLFramework/build directory as binary location
- click on "Configure" and select the correct Visual Studio version"
- click on "Generate"
- in the framework/build directory open the "OpenGL_Framework.sln" file with Visual Studio
- set the "OpenGLFramework" project as StartUp project
- launch the CMake GUI
- choose the OpenGLFramework directory as source code location
- choose the OpenGLFramework/build directory as binary location
- click on "Configure" and select the correct Visual Studio version"
- click on "Generate"
- in the framework/build directory open the "OpenGL_Framework.xcodeproj" file with XCode
- in the bar right of the stop and play symbols instead of "ALL_BUILD" select the "OpenGLFramework" project
- the resource folder must be placed in the build folder or the build directories change
- create a new project
- set the project root to the framework directory in the project sources