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drishti-rt

SoC 2019 Monte Carlo Path Tracing Renderer

Here is an empty Cornell Box:
empty Cornell box


Reflection + Shadows:
reflection+shadows


Transmission + Shadows:
transmission+shadows


Only ambient lighting:
only ambient


Reflection + Transmission + Shadows:
shadows+reflection+transmission


Without Fresnel (constant reflectance):
constant reflectance (no Fresnel)


With Fresnel reflectance:
Fresnel reflectance


With dynamic importance sampling added, the final image of this project (400 samples per pixel):
final 400spp


Same as above, at a much higher sampling rate (20k samples per pixel):
final 20000spp