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@netmindz netmindz commented Sep 23, 2025

Further fixes that has not been pushed when working on #4950

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@netmindz netmindz requested a review from DedeHai September 23, 2025 19:43
lost-hope and others added 8 commits September 23, 2025 20:46
To get the detailed embed in the message there has to be a space between the link and the following dot
* Attempt at better bus memory calculation and estimation
* Remov double buffer count for ESP8266 (thanks @DedeHai)
* improve UI calculation
* adding mendatory LED buffers to UI memory calculation
* adding buffer for transitions to memory calculation, change "error" to "warning"
* bugfixes in settings_leds.htm
* fix getDataSize() forESP8266, ESP8266 does not use double buffering.
* update led settings: fix parsing by @blazoncek
* new warnings for LED buffer use, deny adding a bus if it exceeds limits
* adds recommendations for users (reboot, disable transitions)

Co-authored-by: Blaž Kristan <blaz@kristan-sp.si>
* adding center bin selection to 2D GEQ: this makes it possible to use subsets of the GEQ on distributed strips

setting custom3 to 0 gives the "old" behaviour, this is the default. existing presets will have the custom3 slider at the center, changing presets that do not use the full width so this is a breaking change for those but I assume theser are rare.
- allow more than 10 custom palettes
- move palettes into CPP file
- Fix for minimizing cpal.htm (saves 2k of flash)
- shortened names in cpal, saves about 400 bytes of Flash after packing
- removed async from common.js loading to prevent errors on page loads if the file is not cached
- restricted nubmer of user palettes on ESP8266 to 10
- unrestricted number of user palettes on all other platforms (total max palettes: 256)
- added a warning when adding more than 10 palettes to let the user decide to risk it
- Bugfixes in palette enumeration, fixed AR palette adding
- AR palettes are now also added if there are more than 10 custom palettes

Co-authored-by: Blaž Kristan <blaz@kristan-sp.si>
- speed optimization in color_add, PS fast_color_add and blur functions
- applying more bit and shift manipulation tricks to squeeze out just a bit more speed on color manipulation functions.
- Optimization on blur is based on work by @blazoncek
- Renamed PS fast_color_add() to fast_color_scaleAdd()
@netmindz netmindz closed this Sep 23, 2025
@netmindz netmindz deleted the HUB75-AC-Fixes branch September 23, 2025 19:49
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something odd going on with git, commits showing in the PR that had been merged, trying to rebase then pulling in unrelated changes so closing this PR

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4 participants