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Replay Buffer

Usage

To set up the mod, click on the mod's icon (wherever it is), set the values for the output file, and then click save. To record, press start recording, play the game as per usual, and then press clip.

Building from source (Windows)

You must first build ffmpeg as static libraries, with NVENC and AMF support if you want (or contact me for a build). After running make install on ffmpeg, create a directory with two directories inside, named lib and include, and copy over the relevant files from /usr/local/lib and /usr/local/include. After that, configure the project with

mkdir build
cd build
cmake .. -DFFMPEG_ROOT=<path to previously mentioned directory>

and then build and install with cmake --build .

Installation

It's not on the Geode index yet, but hopefully soon.

Known Issues

  • Any platform other than Windows is not supported right now
  • It's kinda unoptimised
  • The UI literally uses ImGui because I can't be bothered to make good UI with cocos2d

Credits

Special thanks to foody for the icon

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Replay Buffer mod for Geometry Dash

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