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A processing game library
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windsurfer/LaserSeaDestruction
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This library was made for a game called Laser Sea Destruction, and has expanded to be suitable for many other types of games. It has some features that are a little too far away from Processing's focus group of designers. Some features are: * Time-based animation * Frame-map loading * Image caching * Tilemaps * Reasonable 2D physics (This still needs work...) * A display list so that sprites are shown in the correct order * Some handy utility functions * An organization framework for simple games It's still in development and I wouldn't reccomend it to anyone just yet. But soon!
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A processing game library
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