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Xcode 13 ASLoadFrameworkInitializer dead lock fix on running unit test (
TextureGroup#2032) * replace destructor for after main execute * separate ASLoadFrameworkInitializer between constructor and destructor * AS_EXTERN -> ASDK_EXTERN * initialSetNeedsDisplayCount should be called once on iOS 15 * Loaded node of contentsScale must be 2.0 on layer backed * initialSetNeedsDisplayCount must called once
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