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CS Part II project based on implementing Real time ray tracing for Virtual Reality.

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VR-Ray-Marcher - Real Time Ray-tracing in Virtual Reality

This is a 3rd year Computer science project aimed at creating a proof-of-concept graphics application.

It uses a GLSL fragment shader to hold a signed distance funciton ray marcher to create ray-traced images. The program uses the OpenGL pipeline to create two image textures which are the provided to OpenVR that connects them to connected HTC Vive headset.

The ray-marcher can be found in resources/sdf_ray.frag and the main loop is run from canvas.cpp

Written in MS VisualStudio

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CS Part II project based on implementing Real time ray tracing for Virtual Reality.

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