Redstone EDEN
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Ctrl+Z immediately undo the previous operation, making it much more convenient to develop redstone machines! For more information, please check our wiki page.
Early Access Stage
If your game was frozen using /tick freeze
, you can use /tick back
to go back to the previous tick. This feature is implemented by making backups.
WIP
RVC, Redstone Version Control, machine history and diff analysis
RVCHub, a universal machine sharing platform, and automatic recognition of whether the machine has been correctly marked with copyright
WIP
Micro-timing analysis and simulation: block update breakpoints (NC, PP, CU, BE), BED debugger, step-by-step update, step-by-step tick, update reset
Provide a one-stop working environment for redstone machine developers and become the best redstone debugging and teaching tool.
- Command Hotkeys:
Super Right -> runCommand
use masa-style hotkeys to run commands - Force Sync Entity Pos:
Micro Ticking -> toggleForceEntityPosSync
force sync entity pos to clients, maybe useful when you freeze the game - No Time Out:
General -> noTimeout
disable timeout on clients, if you are debugging the server, you probably need this - Item Shadowing Detector: carpet
redenDebuggerItemShadow
Detect if there are shadowed items in the inventory, wip, it will support to disable operations that may break the link in the future - Structure Block Hotkey:
Ctrl+S
to save andCtrl+L
to load for you last interacted struct block.
- carpet
fixInvisibleShadowingItems
: fix invisible shadowing item entity, for more information, check Igna's VVideo
Just run ./gradlew build
in the root directory of the project.
Debug Properties:
Property Name | Description |
---|---|
reden.transformer.printBytecode |
Print final bytecode to stdout. This process runs at mixin postApply stage. |
reden.transformer.export.pre |
Export transformed class. This process runs at mixin preApply stage. |