Description
The JS API throws an exception (or rejects a promise with an exception) if NaN or Infinity is passed into any float/double (this rule comes from WebIDL; we don't use unrestricted
which would lift it).
What should webgpu.h do when NaN or Infinity is passed to a required float/double, or Infinity is passed to an optional float/double (depthClearValue
)?
The obvious answer is to produce a regular validation error, but Wasm implementations would technically need to detect these and inject them into the error scope. In practice, this is really unnecessary and impractical, so Wasm implementations would probably just crash by hitting the aforementioned JS exception. We could maybe say "may crash, and if not produces a validation error" I guess?
Forked from isnan question on #427.