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Complete transform support #62

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@shans

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@shans

Still to do:

  • promote 2d animations to 3d animations when interpolating from 2d to 3d or vice versa
  • implement special rules for 3d rotation
  • clarify whether rotateZ should collapse to rotate in 2D case
  • clarify whether rotateX-Z should collapse to rotate3d
  • implement special rules for matrix interpolation
  • implement special rules for perspective interpolation

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