I'll admit this feature request is a long shot and has niche applications (and can be closed right away if deemed ridiculous or too difficult to implement).
I'd love to see slang shader support as possible video filters (https://shader-slang.org). Examples of them being used are in RetroArch (https://www.retroarch.com) (and to some degree OpenEmu), to simulate CRT, NTSC/PAL effects, to scale low resolution images to something higher definition using edge smoothing (Pixelate creates low resolution from high resolution, edge smoothing scalers create high resolution out of low resolution).
I'll admit this feature request is a long shot and has niche applications (and can be closed right away if deemed ridiculous or too difficult to implement).
I'd love to see slang shader support as possible video filters (https://shader-slang.org). Examples of them being used are in RetroArch (https://www.retroarch.com) (and to some degree OpenEmu), to simulate CRT, NTSC/PAL effects, to scale low resolution images to something higher definition using edge smoothing (Pixelate creates low resolution from high resolution, edge smoothing scalers create high resolution out of low resolution).