Hashed, moblie friendly version of Unity3D PlayerPrefs
MD5PlayerPrefs.DeleteAll() Removes all keys and values from the preferences. Use with caution.
MD5PlayerPrefs.DeleteKey(string key) Removes key and its corresponding value from the preferences.
MD5PlayerPrefs.GetFloat(string key, optional float defaultValue) Returns the value corresponding to key in the preference file if it exists.
MD5PlayerPrefs.GetInt(string key, optional int defaultValue) Returns the value corresponding to key in the preference file if it exists.
MD5PlayerPrefs.GetString(string key, optional string defaultValue) Returns the value corresponding to key in the preference file if it exists.
MD5PlayerPrefs.HasKey(string key) Returns true if key exists in the preferences.
MD5PlayerPrefs.Save() Writes all modified preferences to disk.
MD5PlayerPrefs.SetFloat(string key, float value) Sets the value of the preference identified by key.
MD5PlayerPrefs.SetInt(string key, int value) Sets the value of the preference identified by key.
MD5PlayerPrefs.SetString(string key, string value) Sets the value of the preference identified by key.
Copyright (C) 2015 Alexander Kryvomaz
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