The gdx-jnigen tool can be used with or without libGDX to allow C/C++ code to be written inline with Java source code.
This increases the locality of code that conceptually belongs together (the Java native class methods and the actual implementation) and makes refactoring a lot easier compared to the usual JNI workflow. Arrays and direct buffers are converted for you, further reducing boilerplate. Building the natives for Windows, Linux, macOS, and Android and iOS is handled for you. jnigen also provides a mechanism for loading native libraries from a JAR at runtime, which avoids "java.library.path" troubles.
See the libGDX Wiki for usage: https://libgdx.com/wiki/utils/jnigen
We recommend you look at some existing projects for examples:
// Apply jnigen plugin
plugins {
id "com.badlogicgames.gdx.gdx-jnigen"
}
// ...
// Define jnigen extension
jnigen {
// Your shared library name
sharedLibName = "example"
//temporaryDir = "target"
//libsDir = "libs"
//jniDir = "jni"
// Shared configuration for all BuildTargets. Executed first
// See all BuildTarget options here: https://github.com/libgdx/gdx-jnigen/blob/master/gdx-jnigen/src/main/java/com/badlogic/gdx/jnigen/BuildTarget.java
// Most paths are relative to the $jniDir directory
// String options can be replaced by using `x = "value"` or appended to with `x += "extravalue"`
// String[] options can be replaced by using `x = ["value"]` or appended to with `x += "extravalue"` or `x += ["extravalue", "extravalue2"]`
all {
// Add extra flags passed to the C compiler
cFlags += " -fvisibility=hidden "
// Add extra flags passed to the C++ compiler
cppFlags += " -std=c++11 -fvisibility=hidden "
// Add extra flags passed to the linker
linkerFlags += " -fvisibility=hidden "
}
// Configure robovm.xml for IOS builds, most simple libraries will not need to do this
robovm {
// Use preexisting robovm.xml, cannot be combined with other options.
//manualFile file("robovm.xml")
// Add extra patterns to forceLinkClasses
//forceLinkClasses "test", "test2"
//forceLinkClasses "pattern3"
// Add extra library "test.a" with variant "device"
//extraLib "test.a", "device"
//extraXCFramework "libs/test.xcframework"
}
// Add BuildTargets
// All BuildTarget options can be further customized in an OS+Arch specific manner within a {} block
// Add windows 32-bit BuildTarget and customize it
add(Windows, x32) {
//cFlags += " -fextraflag=fake "
//compilerPrefix = "someprefix-";
//cIncludes += "windowsspecificdir/*.c"
}
add(Windows, x64)
add(Linux, x32)
add(Linux, x64)
add(Linux, x32, ARM)
add(Linux, x64, ARM)
add(MacOsX, x64)
add(MacOsX, x64, ARM)
add(Android) {
// Add extra content to the generated Application.mk file
//androidApplicationMk += "APP_STL := c++_static"
// Specify which ABIs to build
//androidABIs = ["armeabi", "armeabi-v7a", "x86", "x86_64", "arm64-v8a"]
}
add(IOS) {
// Define ios framework bundle identifier
// xcframeworkBundleIdentifier = "com.badlogic.gdx.JniGen
// Deinfe minimum supported iOS version
// minIOSVersion = "11.0"
}
// Customize each BuildTarget that matches the condition
each({ it.os != Android && !it.isARM }) {
//cppFlags += " -march=nocona "
}
// Customize everything again, can be used for conditional changes
each({ true }) {
//if(!it.cppCompiler.contains("clang")) {
// it.cFlags += " -flto "
// it.cppFlags += " -flto "
// it.linkerFlags += " -flto "
//}
//if(it.cppCompiler.contains("clang"))
// it.linkerFlags += " -Wl,-dead_strip -Wl,-s "
//else
// it.linkerFlags += " -Wl,--gc-sections "
}
}