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Receiver

See http://www.wolfire.com/receiver for more about this game. This repository is public for convenience and for personal use, but is not licensed for redistribution in whole or in part. We are open to issuing free permissive licenses for mods or code pieces, but you will just have to get our permission first ( contact@wolfire.com ), because we were burnt in the past by public confusion about open-source licensing. ( See http://blog.wolfire.com/2011/02/Counterfeit-Lugaru-on-Apple-s-App-Store-developing for more about this ). Thank you for understanding!

Receiver - Yoshito Mod

Playing the original Receiver recently I wished for a few tweaks to make the game a little easier. This first mod of mine will attempt to do that. First time with C# too. Will log all changes and comment code if I figure something useful that might help a fellow modder.

Join the community over on the official Wolfire Discord server: https://discord.com/invite/wolfire

Feature List

  • Fly Drone speed at 50%
  • Turret idle spin at 60%
  • Fall damage reduced (Survive single story drop unless jumping, this is based on velocity so you can still die if running)
  • Turret visibility range decreased to 75%
  • Increased ammount of bullets found in a pile
  • *Always start with enough bullets to fill a magazine / chamber and possible extras (This feature relies on identifying base game weapons by thier components and would need changing for further mod support)
  • Increase Turret alert time before they start to shoot.
  • Gun Lock toggle is on by default in menu
  • Turret decection angle and pivot limited to about 67%
  • Fly Drone decection angle limited to about 70%
  • Fly Drone visibility range decreased to 62.5%

* Subject to change

Posible Features to add

  • Turrets drop ammo?
  • Increase hit-box sizes for drones?
  • Increase jump height? (having a hard time with this)
  • Add run key?
  • Increase Turret light strength?
  • Increase physics hit back strength to flying drones?

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