Skip to content

Support using the Vertex trait when variable names are not known #2341

Open
@Rua

Description

#2334 ran into a problem where a shader has been optimised, and all its variable names stripped out. Vertex and co currently rely on having the names available, and will panic if they're not present. It would be useful if Vertex could specify not only names, but also location IDs, so that it could be used even when the shader doesn't have any names in it.

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions