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ShaderModule::single_entry_point() (#2301)
* added ShaderModule::single_entry_point() functions * single_entry_point() always verifies it's the sole entry point, search optimizations * single_entry_point() docs adjustments * ShaderModule removed entry_point_map, instead entry points are searched linearly search though a Vec --------- Co-authored-by: Firestar99 <4696087-firestar99@users.noreply.gitlab.com>
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