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There isn't a core scene graph feature to do this, but it should be relatively straight forward to create the required subclasses to do it. I haven't tried it yet myself so will just make some suggestions as a starting place, others are welcome to pitch in as well. Perhaps an example for vsgExamples that illustrates this would be nice final outcome.

The way that buffers/images are bound in the VSG is via vsg::BindDescriptorSet/BindDescriptorSets, with the DescritorSets that they bind being composed of the DecriptorBuffer/DescriptorImage. The DescriptorSet/Buffer/Image will be tied to statically to the specific buffer/image that you want to to read/write to.

For double buffering you'll wan…

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@tony23733
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