Convert normal texture without specific format #976
Merged
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Unity の
UnityCG.cginc
の法線解釈関数を利用する Unity のシェーダが求める法線マップの仕様は以下の 2 つのどちらか。x, y, ?, 1
1, y, ?, x
したがってテクスチャは通常の normal map
x, y, z, 1
でもよい。