Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

ExportDialogBase と UniGLTFPreference, VRMPreference #888

Merged
merged 8 commits into from
Apr 20, 2021
Merged
Changes from 1 commit
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Prev Previous commit
Next Next commit
言語の自動判定と保存を実装
  • Loading branch information
ousttrue committed Apr 19, 2021
commit c80435d6406785ae0c9bcbaa4ddd182df224a418
31 changes: 28 additions & 3 deletions Assets/UniGLTF/Editor/UniGLTF/ExportDialog/M17N.cs
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using UnityEditor;

Expand Down Expand Up @@ -72,13 +73,37 @@ public static class LanguageGetter
{
const string LANG_KEY = "VRM_LANG";

static Languages? m_lang;
static Dictionary<CultureInfo, Languages> CultureMap = new Dictionary<CultureInfo, Languages>
{
{new CultureInfo("ja-JP",false), Languages.ja},
};

static Languages? s_lang;

public static Languages Lang
{
get
{
return m_lang.GetValueOrDefault();
if (!s_lang.HasValue)
{
var value = EditorPrefs.GetString(LANG_KEY);
if (!string.IsNullOrEmpty(value) && Enum.TryParse<Languages>(value, true, out Languages parsed))
{
s_lang = parsed;
}
else
{
if (CultureMap.TryGetValue(CultureInfo.CurrentCulture, out Languages lang))
{
s_lang = lang;
}
else
{
s_lang = default(Languages);
}
}
}
return s_lang.GetValueOrDefault();
}
}

Expand All @@ -92,7 +117,7 @@ public static void OnGuiSelectLang()
var lang = (Languages)EditorGUILayout.EnumPopup("lang", Lang);
if (lang != Lang)
{
m_lang = lang;
s_lang = lang;
EditorPrefs.SetString(LANG_KEY, LanguageGetter.Lang.ToString());
}
}
Expand Down