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Description
MToon URP Shader does not cast shadows from directional lights in standalone player build (Windows) in Unity 6. Additional lights look fine, and it looks great in the editor, but I've messed with every possible setting and nothing will make the shader cast shadows from a directional light in a build. Worked fine previously in Unity 2023. Note below that there is a Directional Light to the left of the screen that is shining through the walls in the build, where in the editor, the walls block the light and cast shadows (there are windows further down the hall that let the Directional Light in). The walls are also utilizing the MToon URP Shader; in fact, every object in the scene is.
- UniVRM version:
0.128.1
- Unity version:
Unity 6.000.36f1
- OS:
Windows 11