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LookAt works within Unity, when exported one eye has mirrored movement #2335

@carapaxis

Description

@carapaxis

Environments (please complete the following information):

  • UniVRM version: 0.124.0
  • Unity version: Unity-2021.3
  • OS: Mac

Describe the bug

Functionality of LookAt works as expected within Unity Viewport when previewing. However, when the vrm file is exported and imported into any player with eyetracking, the two eyes move in opposite directions horizontally - it appears the left eye has mirrored movement somehow. Likely a problem with my model itself, but I can't seem to pinpoint why this occurs.

In Unity:

Screen.Recording.2024-06-29.at.2.20.29.PM.mov

In WebcamMotionCapture (issue appears in VCam as well):

Screen.Recording.2024-06-29.at.2.18.00.PM.mov

vrmeyebug.vrm.zip

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