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Skeletal loading now works - bone can also be moved
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vladubogdan committed Jun 17, 2013
1 parent 7d25953 commit c1497e1
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Showing 47 changed files with 4,238 additions and 4,230 deletions.
8 changes: 4 additions & 4 deletions GameDevHelperAPI-SpriteKit.xcodeproj/project.pbxproj
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6EE13B2C176F34C60047FEB2 /* GHSkeletalAnimationCache.mm in Sources */ = {isa = PBXBuildFile; fileRef = 6EE13B26176F34C60047FEB2 /* GHSkeletalAnimationCache.mm */; };
6EE13B2D176F34C60047FEB2 /* GHSkeleton.mm in Sources */ = {isa = PBXBuildFile; fileRef = 6EE13B28176F34C60047FEB2 /* GHSkeleton.mm */; };
6EE13B31176F3CE50047FEB2 /* LoadSkeletonScene.m in Sources */ = {isa = PBXBuildFile; fileRef = 6EE13B30176F3CE50047FEB2 /* LoadSkeletonScene.m */; };
6EE13B34176F3EC90047FEB2 /* Officer.atlasc in Resources */ = {isa = PBXBuildFile; fileRef = 6EE13B32176F3EC90047FEB2 /* Officer.atlasc */; };
6EE13B35176F3EC90047FEB2 /* skeletons in Resources */ = {isa = PBXBuildFile; fileRef = 6EE13B33176F3EC90047FEB2 /* skeletons */; };
6EE13B39176F52F50047FEB2 /* Officer.atlasc in Resources */ = {isa = PBXBuildFile; fileRef = 6EE13B38176F52F50047FEB2 /* Officer.atlasc */; };
/* End PBXBuildFile section */

/* Begin PBXContainerItemProxy section */
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6EE13B2E176F394A0047FEB2 /* ghMacros.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = ghMacros.h; sourceTree = "<group>"; };
6EE13B2F176F3CE50047FEB2 /* LoadSkeletonScene.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = LoadSkeletonScene.h; sourceTree = "<group>"; };
6EE13B30176F3CE50047FEB2 /* LoadSkeletonScene.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = LoadSkeletonScene.m; sourceTree = "<group>"; };
6EE13B32176F3EC90047FEB2 /* Officer.atlasc */ = {isa = PBXFileReference; lastKnownFileType = folder; path = Officer.atlasc; sourceTree = "<group>"; };
6EE13B33176F3EC90047FEB2 /* skeletons */ = {isa = PBXFileReference; lastKnownFileType = folder; path = skeletons; sourceTree = "<group>"; };
6EE13B38176F52F50047FEB2 /* Officer.atlasc */ = {isa = PBXFileReference; lastKnownFileType = folder; path = Officer.atlasc; sourceTree = "<group>"; };
/* End PBXFileReference section */

/* Begin PBXFrameworksBuildPhase section */
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6EC1788A176B6613000E6BFF /* Assets */ = {
isa = PBXGroup;
children = (
6EE13B32176F3EC90047FEB2 /* Officer.atlasc */,
6EE13B38176F52F50047FEB2 /* Officer.atlasc */,
6EE13B33176F3EC90047FEB2 /* skeletons */,
6EE13B1B176F20FD0047FEB2 /* bodies */,
6EE13B1C176F20FD0047FEB2 /* PhysicalSpritesObjects.atlasc */,
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isa = PBXResourcesBuildPhase;
buildActionMask = 2147483647;
files = (
6EE13B39176F52F50047FEB2 /* Officer.atlasc in Resources */,
6ECC0CEF176B331100763EF7 /* Spaceship.png in Resources */,
6EE13B35176F3EC90047FEB2 /* skeletons in Resources */,
6ECC0CF1176B331100763EF7 /* Images.xcassets in Resources */,
6EE13B34176F3EC90047FEB2 /* Officer.atlasc in Resources */,
6EE13B1D176F20FD0047FEB2 /* bodies in Resources */,
6EE13B11176F034A0047FEB2 /* loadSprites.atlasc in Resources */,
6EE13B1E176F20FD0047FEB2 /* PhysicalSpritesObjects.atlasc in Resources */,
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<?xml version="1.0" encoding="UTF-8"?>
<Bucket
type = "1"
version = "2.0">
</Bucket>
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</BuildableReference>
</BuildableProductRunnable>
<AdditionalOptions>
<AdditionalOption
key = "OBJC_PRINT_EXCEPTIONS"
value = "YES"
isEnabled = "YES">
</AdditionalOption>
<AdditionalOption
key = "NSZombieEnabled"
value = "YES"
isEnabled = "YES">
</AdditionalOption>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
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