Artist · Creator · Software Engineer · Founder & CEO at Surkyl
Building software for independent artist, creators and the AI-native tools I use to build it.
I'm a full-stack engineer, music producer, artist, and founder.
After years of building enterprise platforms, I started Surkyl to give independent creators the tools, infrastructure, and reach that once required a label, studio, and marketing team.
I work across the whole product:
- Rust backends and native applications
- Angular, Astro, Svelte, and TypeScript frontends
- PostgreSQL, Redis, APIs, identity, and infrastructure
- Product design, delivery, pricing, and operations
- Music production and creator workflows
I build software because I need it, test it through real work, and ship it for people solving the same problems.
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A product company building tools that help independent creators make a real living from their work. One connected product stack for creation, development, identity, messaging, AI, storage, and delivery. |
The creative home for independent artists—from the first idea to the final release. Media-aware cloud storage, local AI stem separation, collaboration, project management, Masters, and release workflows. |
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A native command center for concurrent agentic development. Multiple AI entities, a full IDE shell, multi-runtime support, Conductor DAG workflows, quality gates, and a Rust core. |
Surkyl's modular monorepo and internal cloud infrastructure that powers the company. Its control plane connects and operates products, platform services, AI, identity, messaging, storage, delivery, docs, and operations. The vision behind |
- Building NanX as a command center for AI entities that plan, write, test, and ship code concurrently
- Building MueSync for the full independent-artist workflow
- Developing Surkyl's shared Rust platform, identity, messaging, and AI systems
- Designing reliable agent workflows with checkpoints, quality gates, and deterministic execution
- Publishing software engineering patterns at vivinmeth.com/software-engineer
I make pop, and experimental music, and I create content that demystifies software creation and music production.

