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fix: Delete bones set to None from a Skeleton #1258

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merged 1 commit into from
Sep 18, 2024

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This little function causes the ViUR system to break in different places, because a bone None-object cannot be procesed.

    def addSkel(self):
        skel = super().addSkel().clone()
        skel.status = None
        return skel

This little function causes the ViUR system to break in different places, because a bone None-object cannot be procesed.

```py
    def addSkel(self):
        skel = super().addSkel().clone()
        skel.status = None
        return skel
```
@phorward phorward added bug(fix) Something isn't working or address a specific issue or vulnerability Priority: High After critical issues are fixed, these should be dealt with before any further issues. viur-meeting Issues to discuss in the next ViUR meeting main labels Sep 18, 2024
@phorward phorward added this to the ViUR-core v3.6 milestone Sep 18, 2024
@phorward phorward self-assigned this Sep 18, 2024
@phorward phorward merged commit 635cc38 into viur-framework:main Sep 18, 2024
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@phorward phorward removed the viur-meeting Issues to discuss in the next ViUR meeting label Oct 11, 2024
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bug(fix) Something isn't working or address a specific issue or vulnerability main Priority: High After critical issues are fixed, these should be dealt with before any further issues.
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3 participants