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test(render): drop strokes from terrain-extension-drape - #10845

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@chrisgervang

@chrisgervang chrisgervang commented Oct 11, 2026 •

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Background

terrain-extension-drape was the slowest test in CI (21.9s), mostly GPU time spent draping the GeoJsonLayer strokes into each terrain tile's cover texture under SwiftShader.

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Before After
before after

Draping strokes under SwiftShader took several hundred ms of GPU time per terrain tile, making this the slowest render test. Golden image regenerated without strokes.
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Coverage Status

coverage: 83.517%. remained the same — chr/faster-slow-tests into master

@chrisgervang

chrisgervang commented Oct 14, 2026 •

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I'd prefer to go with solving a root cause in #10851

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