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An outline of how you would dump the internalcalls and exported functions of a IL2CPP game at runtime.

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UDumper

Small runtime dumper for IL2CPP-based games.
It extracts internal calls and exported functions while the target process is running, giving you direct visibility into what the game exposes at runtime.

IL2CPP binaries aren’t exactly transparent once compiled. UDumper cuts through that by attaching at runtime and dumping the information you actually care about — the internal calls and exported functions. This makes it easier to study engine behavior, map out useful functions, or build additional tooling on top.

  • Dumps internal calls at runtime
  • Dumps exported functions
  • Produces structured, readable output for inspection

Example Output

[InternalCall] UnityEngine.Camera::get_nearClipPlane -> 0x2D951F0
[InternalCall] UnityEngine.Camera::set_nearClipPlane -> 0x2D95300
[Export] il2cpp_domain_get -> 0x1801234

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An outline of how you would dump the internalcalls and exported functions of a IL2CPP game at runtime.

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