forked from bytecodealliance/wasm-micro-runtime
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Fix sample littlevgl/gui build issues on zephyr platform (bytecodeall…
…iance#588) Fix sample littlevgl/guil build issues on zephyr platform, modify code of zephyr platform by adding some macros to control some apis to fit different zephyr version, and align to zephyr-v2.3.0 for sample littlevgl/gui as the latest zephyr version (>=v2.4.0) requires that the thread stack for the thread to create must be defined by macro but not allocating stack memory dynamically. Signed-off-by: Wenyong Huang <wenyong.huang@intel.com>
- Loading branch information
Showing
9 changed files
with
229 additions
and
133 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.