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An's expansion mod for VCMI

Rebalance skills, heroes, creatures, etc.

Feature:

  • Modern Font: Font supports Vietnamese and other languages

  • Cure First Aid: First aid tent also remove negative effects

  • Long Live Peasant: Peasants now have 2 hit points and damage 1 - 2

  • Friendly Creature: Some neutral creatures can mix with other factions without decrease morale (Peasant, Rogue, Enchanter, Sharpshooter)

  • War Machine: Enhanced war machines

    • First Aid Tent: Now has 150 hit points, increases hero's troops health by 1 per 5 level
    • Ballista: Now has 5 base damage, increases 1 damage per 4 level
    • Ammo Cart: Now has 300 hit points and reduces spell cost by 1, increases hero's troop speed by 1 per 5 level
  • Heroes:

    • Skeleton Warrior: Necropolis heroes can upgrade Skeleton to Skeleton Warrior
    • Double Movement: Heroes have double movement
    • Specialty: Improve heroes resources specialties
    • Resource: Heroes earn resources
      • Stronghold: Earn 1 crystal per day
      • Rampart, Dungeon: Earn 1 wood and 1 ore per day
      • Inferno, Conflux, Tower: Earn 200 gold per day
      • Fortress: Earn 1 sulfur per day
      • Castle: Earn 1 gem per day
      • Cove: Earn 200 gold per day
      • Factory: Earn 1 wood and 1 ore per day
  • Skills:

    • Archery: Archery also casts Precision at battle opening for 10/25/50 rounds
    • Armorer: Armorer also casts Stone Skin at battle opening for 10/25/50 rounds
    • Eagle Eye: Eagle Eye now gives your hero a 60%/80%/100% chance to learn up to 2nd/3rd/4th level spell used in combat and increases enemies spell cost by 1 per level
    • Estates: Estates now increases 250/500/1000 gold, 1 wood and 1 ore per day
    • Leadership: Leadership also casts Mirth at battle opening for 10/25/50 rounds and increases attack by 1/2/3
    • Learning: Learning also gains additional 5% earned experience per level
    • Luck: Luck also casts Fortune at battle opening for 10/25/50 rounds and increases defence by 1/2/3
    • Navigation: Navigation also allows free ship boarding
    • Offence: Offence also casts Bloodlust at battle opening for 10/25/50 rounds
    • Resistance: Resistance now lowers enemy hero 10%/20%/30% power skill
    • Scholar: Scholar now allows heroes to teach each other any spell up to 2/3/5 level and increases knowledge by 1/2/3
    • Scouting: Scouting now allows your hero to see 1/3/5 square further into the shroud and increases land movement points by 50 per level
    • Sorcery: Sorcery now causes a hero's spells to inflict an additional 7%/17%/23% damage in combat and increases power skill by 1/2/3
    • Tactics: Tactics increases troops speed by 1/2/3 instead
    • Transport: Transport reduces 25%/50%/75% movement penalty and increases 5%/10%/20% land movement
    • Warfare: Warfare combines Artillery, First Aid and Ballistics
      • Gold Tower Arrow: Support WoG Gold Tower Arrow
  • Creature Upgrading: Some creatures have more upgrades

    • Level 8 Upgrade: 7th level upgraded creatures can be upgraded to 8th (H3 Complete towns)

    • Second Upgrade: Some creatures have second upgrade

      • Necropolis: Zombies -> Mummies
      • Rampart: Dendroid Soldiers -> Dendroid Warriors
    • Neutral Upgrade: Some neutral creatures can be upgraded

      • Peasant -> Rogue
      • Boar -> Nomad

For new heroes, artifacts, etc., checkout: https://github.com/vdhan/new-set

To calculates AI and Fight Values of creatures, checkout: https://github.com/vdhan/an-balancer

To extract Heroes 3 .lod files, checkout: https://github.com/vdhan/extract-lod

Software development kit: https://grayface.github.io/wog/

Contact me: https://vudachoangan.com/

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An's expansion mod for VCMI

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