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I have a use case where I don't want the sprite to change its size when rotating the camera around the scene. There is the sizeAttenuation property on the SpriteMaterial which can be disabled to achieve this. However, when I set the property to false on the SpriteText's material the object gets oversized due to the internal scaling. I get it to work by down-scaling the sprite again after it has been created, but it would be nice if there was a better way to handle this out-of-the-box.
Here is a fiddle to demonstrate the problem: https://jsfiddle.net/utdpc4bo/1/
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