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networking #2
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Do you still have this problem? Hopefully you haven't given up. |
HackSkill
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Nov 1, 2013
Resolving Issue vanZeben#2.
The cause of this bug seemed to be a naming conflict between a local variable and the function's parameter in the GameServer class. I've send a pull request to solve it. |
I found out the problem as well, but forgot about this repo.. |
Seems like the repo's author did as well ^^" |
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have you tried having 3 clients? i tried it already but the server and the last client only have the updated number of list of players. the middle client still have 2.
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