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networking #2

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kierwala opened this issue Jul 21, 2013 · 4 comments
Open

networking #2

kierwala opened this issue Jul 21, 2013 · 4 comments

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@kierwala
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have you tried having 3 clients? i tried it already but the server and the last client only have the updated number of list of players. the middle client still have 2.

@pastagatsan
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Do you still have this problem? Hopefully you haven't given up.

HackSkill pushed a commit to HackSkill/2D-Game-Engine that referenced this issue Nov 1, 2013
@HackSkill
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The cause of this bug seemed to be a naming conflict between a local variable and the function's parameter in the GameServer class. I've send a pull request to solve it.

@pastagatsan
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I found out the problem as well, but forgot about this repo..

@HackSkill
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Seems like the repo's author did as well ^^"

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