http://graphics.cs.utah.edu/courses/cs6610/spring2017/
Each folder is an OpenGL project to demonstrate the following techniques in Graphical Image Rendering:
- A simple Hello World to set up the environment for rendering
- Shading
- Transformations
- Texture Mapping
- Render Buffer
- Environment Mapping
The final project folder demonstrates different Non-PhotoRealistic rendering approaches including:
- Toon Shading
- Gooch Shading
- Hatching
Each project folder contains a pdf with detailed description about the project, its implementation, challenges faced, how to run the code and some screenshots of the working code.