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Transformations, shading, environment mapping, textures, render buffer, Gooch and toon shading projects written in OpenGL

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Interactive Computer Graphics Projects

Using C++ and OpenGL

http://graphics.cs.utah.edu/courses/cs6610/spring2017/

Each folder is an OpenGL project to demonstrate the following techniques in Graphical Image Rendering:

  1. A simple Hello World to set up the environment for rendering
  2. Shading
  3. Transformations
  4. Texture Mapping
  5. Render Buffer
  6. Environment Mapping

The final project folder demonstrates different Non-PhotoRealistic rendering approaches including:

  1. Toon Shading
  2. Gooch Shading
  3. Hatching

Each project folder contains a pdf with detailed description about the project, its implementation, challenges faced, how to run the code and some screenshots of the working code.

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Transformations, shading, environment mapping, textures, render buffer, Gooch and toon shading projects written in OpenGL

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